Open sn260591 opened 2 years ago
Does this still happen in the latest 469d previews? Come talk to us on Discord if you don't have access to preview builds
Confirmed in the latest 469d preview
That picture above taken with D3D9 is more correct than the one with OGL only because "ZRangeHack" option in D3D9 settings was set to "True", and OGL doesn't have such option.
There are a UC-based fixes (HUD mods) for this bug that render HUD elements with modified Canvas.Z value, therefore a native fix has to be switchable to prevent potential issues that may probably occur in such cases...
Does this also happen with the default OpenGL renderer on Linux?
Test map: _rocketx_test.zip
OpenGL:
D3D9: