OldUnreal / UnrealTournamentPatches

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[469c-RC2] [OpenGL] Some weapons in the hands may not be displayed correctly #957

Open sn260591 opened 2 years ago

sn260591 commented 2 years ago

Test map: _rocketx_test.zip

OpenGL: Shot00063

D3D9: Shot00062

stijn-volckaert commented 1 year ago

Does this still happen in the latest 469d previews? Come talk to us on Discord if you don't have access to preview builds

stijn-volckaert commented 1 year ago

Confirmed in the latest 469d preview

an-eternity commented 1 year ago

That picture above taken with D3D9 is more correct than the one with OGL only because "ZRangeHack" option in D3D9 settings was set to "True", and OGL doesn't have such option.

There are a UC-based fixes (HUD mods) for this bug that render HUD elements with modified Canvas.Z value, therefore a native fix has to be switchable to prevent potential issues that may probably occur in such cases...

AsciiWolf commented 1 year ago

Does this also happen with the default OpenGL renderer on Linux?