Open Fronkln opened 4 years ago
The issue comes at here after the initial step offset
I have managed to fix it
I have managed to fix it
What is the solution?
I may upload the source code to my version of this engine and you can look through. Jist of it: I have a variable for when the player is landed and I define it by whether or not they've jumped (used for other stuff). And instead of the groundTrace.hitCollider == null
I use my variable instead. I also subtract a certain amount from the y coordinate of when it teleports you up the step.
@MeowMC : PLEASE upload a stair climb fix!!!!!!
Hello?
.....
No hope!
I'll upload a fix soon, just haven't gotten around to it. Plus I think I changed other things so I have to check what I changed that fixed it
Hype
@MeowMC : Can you please upload the fix?
@MeowMC : Hello?
Can SOMEONE PLEASE fix the staircase issue?! It's driving me NUTS!
Me too man, me too.
For god sake.... @Fronkln , can YOU do something or know someone who CAN do something?!
Can someone PLEASE help!!!
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@Thundros Not a perfect fix by any means, but got this functional to the point where it should be decent enough for the project that I'm working on, so perhaps it will help you. See the following pull request: #20
For anyone wondering still stuck on this, made a PR regarding this issue that's a bandaid fix but makes normal stair use 100% viable.
Step offset only works once, then never executes again
Can't move up simple stairs like this with step offset 1 and without step offset