Basic jump scroll concept (did it in my own game, TagHop, so sharing it here as well).
Timing is pretty easy right now, and forgiving (if timed incorrectly). That can be changed with multiplying scrollJump -= Time.deltaTime; or . scrollJump + mouseWheelAxis * xf
Or changing the clamp.
Basic jump scroll concept (did it in my own game, TagHop, so sharing it here as well). Timing is pretty easy right now, and forgiving (if timed incorrectly). That can be changed with multiplying
scrollJump -= Time.deltaTime;
or .scrollJump + mouseWheelAxis * xf
Or changing the clamp.