Open JayFoxRox opened 6 years ago
I think we have to solve the question of UV 0xFFF, because, when I look the game and some of model, I think there is something to serach why it's so many differences. I have to look after model each one by one, to see what is going on mesh.
The UV has nothing to do with the UV.. This issue refers to the fact, that the texture is applied in the wrong mode. If the texture is white, but the model vertex color is green, then the model should be green. At the moment, the vertex color is ignored when a texture exists.
It should probably be something like modulate or multiply. I'm not sure yet how to do this in Collada.