Oliman473 / wjoy

Automatically exported from code.google.com/p/wjoy
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Analogue Stick not being recognized #19

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Connect the remote
2. Start Enjoy
3. Map Every key except analogue stick
4. Map every axis to output different number
5. Test every button in textedit, all work except the Analogue stick produces 
no output

What is the expected output? What do you see instead?
Any number to determine the specific axis
Nothing

What version of the product are you using? On what operating system?
.7
OSX 10.8.4

Please provide any additional information below.
The analogue stick seems to not produce any output no matter how many different 
ways I try

Original issue reported on code.google.com by Milesgra...@gmail.com on 28 Jun 2013 at 9:12

GoogleCodeExporter commented 8 years ago
Hello!

Please, test sticks with my test utility: 
http://code.google.com/p/wjoy/downloads/detail?name=test.zip 

Original comment by alexandr.serkov on 29 Jun 2013 at 6:51

GoogleCodeExporter commented 8 years ago
Through your test utility I was able to ge a response out of the stick, but 
through the game I am attempting to play and Enjoy I still cant get anything to 
happen. It looks like the problem is in within the programs I am trying to use 
and not within wjoy or the Wii mote's connection to it.

Original comment by Milesgra...@gmail.com on 29 Jun 2013 at 7:08

GoogleCodeExporter commented 8 years ago
Yes, i think problem not in WJoy. What game are you try to use with Wiimote? 
May be i can do something to support this game.

Original comment by alexandr.serkov on 29 Jun 2013 at 6:45

GoogleCodeExporter commented 8 years ago
The game is Lego Batman 2. The Wiimote isn't supported directly by feral 
interactive so the game asks for a button input for each specific control.

The problem comes when I try to assign the movement controls. I could assign 
them to the d pad, but then I need to assign controls for looking around and it 
doesn't recognize the analogue stick for assignment. I'm not home at the moment 
but I will attach screenshots tonight if they would help.

From the messing around I have done this is what I think would solve the 
problem.

If the x axis high and low and y axis high and low were recognized as separate 
buttons and assigned currently unused numbers then it should act like another d 
pad.

But I really don't care what solution you have so long as it works. That's just 
how I would do it if I knew how to edit the .h files.

Original comment by Milesgra...@gmail.com on 29 Jun 2013 at 7:44

GoogleCodeExporter commented 8 years ago
I install Lego Batman 2 :)

Are you try to use only wiimote with this game? Without any extensions? If yes 
- try to connect nunchuck - stick on it works :) Or classic controller - it's 
best way to play in this game :)

In any way, Wiimote doesn't have any sticks, and you can't emulate it with WJoy 
currently.

If you use classic controller - connect it to wiimote, pair it with WJoy, and 
try to map buttons in game settings. Don't use Enjoy - it's not needed for this 
game. My classic controller works well.

Original comment by alexandr.serkov on 30 Jun 2013 at 9:11

GoogleCodeExporter commented 8 years ago
Opps. Sorry. Nunchuck is not visible for this game :( Ok, i'll fix it today :)

Original comment by alexandr.serkov on 30 Jun 2013 at 9:27

GoogleCodeExporter commented 8 years ago
Build of WJoy with working nunchuck in attachment. And one level finished :) 
Cool game :)

Original comment by alexandr.serkov on 30 Jun 2013 at 3:12

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GoogleCodeExporter commented 8 years ago
Worked perfectly! Thank you so much!

Original comment by Milesgra...@gmail.com on 30 Jun 2013 at 3:30

GoogleCodeExporter commented 8 years ago

Original comment by alexandr.serkov on 30 Jun 2013 at 4:07