Every beta tester had a comment about "How to play" instructions missing from the game.
My initial idea:
Make the first room of the first level display keybindings on the floor and not contain any monsters (no aggressive ones at least). This should give the player a rather quick rundown of the keys with little to no annoying interruptions on additional playthroughs.
Every beta tester had a comment about "How to play" instructions missing from the game.
My initial idea: