Open OlivierLi opened 10 years ago
Checking all entities for collsions boils to down to an n-body problem. Quadtree should be implemented to speed things up. It will only be necessary once the number of entities is higher but it's good algorithmic practise.
Checking all entities for collsions boils to down to an n-body problem. Quadtree should be implemented to speed things up. It will only be necessary once the number of entities is higher but it's good algorithmic practise.