Right now daos are created but carry little to no state.
glVertexAttribPointer calls are made in the rendering functions.
It is my understanding that this state should be carried over by the daos but without the calls nothing draws and there is even a catastrophic crash on AMD.
Right now daos are created but carry little to no state.
glVertexAttribPointer calls are made in the rendering functions. It is my understanding that this state should be carried over by the daos but without the calls nothing draws and there is even a catastrophic crash on AMD.