OlleReberg / Roguelike

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Game mechanics decisions #4

Open OlleReberg opened 3 years ago

OlleReberg commented 3 years ago

Decide on

InaSLew commented 3 years ago

Thanks for helping me open the issue here👍 I see some of the details on the card seems to be lost in the process so I will elaborate here: Implementing perma death in the game would mean

I understand that we haven't decided on tlhe story itself, just to use what I manage to read thusfar as example 😊

OlleReberg commented 3 years ago

Initial map, story campaign not procedurally generated but is also small part of game(short main story), then end game(which is real game) you have keystone/tp point which you use to get to procedureally generated levels. - suggestion