Open OlleReberg opened 3 years ago
Thanks for helping me open the issue here👍 I see some of the details on the card seems to be lost in the process so I will elaborate here: Implementing perma death in the game would mean
I understand that we haven't decided on tlhe story itself, just to use what I manage to read thusfar as example 😊
Initial map, story campaign not procedurally generated but is also small part of game(short main story), then end game(which is real game) you have keystone/tp point which you use to get to procedureally generated levels. - suggestion
Decide on