Create UGUI elements that follows real-world elements (like target reticle) but remain the same size regardless of distance. For example, look into how to create UGUI elements that can be placed anywhere in the world, but always look the same size
Tasklist
[ ] Create prefab of a following UGUI set.
[ ] Either dynamically resize the UGUI canvas, or set a target location and make the GUI elements follow it.
Describe the solution you'd like
Create UGUI elements that follows real-world elements (like target reticle) but remain the same size regardless of distance. For example, look into how to create UGUI elements that can be placed anywhere in the world, but always look the same size
Tasklist
Additional context
Carry-over from the old Bitbucket Mercurial project: https://bitbucket.org/OmiyaGames/hg-template-unity-project/issues/19/create-ugui-elements-that-follows-real