OmiyaGames / template-unity-project

This is a template Unity project Omiya Games uses to start their game project.
https://omiyagames.com
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[FEATURE] Consider migrating build settings to a project settings window #26

Closed japtar10101 closed 3 years ago

japtar10101 commented 5 years ago

Is your feature request related to a problem? Please describe.

Build Settings

Describe the solution you'd like

It seems Unity is opening up the API to add windows under Project Settings and Preferences. In build settings' case, having a single Project Settings would be perfect, rather than awkwardly splitting it into ScriptableObjects.

Tasklist

Describe alternatives you've considered

The current method, where all the settings are held within individual ScriptableObjects.

Additional context

Carry-over from the old Bitbucket Mercurial project: https://bitbucket.org/OmiyaGames/hg-template-unity-project/issues/63/migrate-build-settings-to-a-project

japtar10101 commented 5 years ago

For my part, I think the current ScritpableObjects method is actually fine, and if anything, poses some significant advantages over the Project Settings method. For example, it allows creating multiple sets of builds settings and easy duplication of said settings. They can be divided into platforms, etc.

japtar10101 commented 3 years ago

Honestly don't see a good reason to do this, when the current options provide advantages over this suggestion.