Closed japtar10101 closed 2 years ago
Fix #57 instead of this task. Unity's localization feature has a far more robust pseudo-language generator that not only serves the same purpose as Pig Latin in this project, but it also tests obscure characters. It is, by far, the better option than manually generating a Pig Latin localization.
Is your feature request related to a problem? Please describe.
Localization.
Describe the solution you'd like
Pig Latin is used as a test language to confirm longer texts properly fits within the menus in the template project. For this feature, have a pop-up in TranslationDictionary that prompts the user what language to parse, which language to enter Pig Latin field into, and whether to overwrite the entry if it's an empty string, whitespace, or to all strings.
Tasklist
Additional context
Carry-over from the old Bitbucket Mercurial project: https://bitbucket.org/OmiyaGames/hg-template-unity-project/issues/51/add-english-to-pig-latin-pop-up-feature-in
In @japtar10101's opinion, this is the best parser so far: http://www.snowcrest.net/donnelly/piglatin.html