I use spacemac to write a unity project ,when start the server ,got message blew:
[17:44:20] starting server on project root "/Users/sandao/Development/StarForce/"
[17:44:20] Using server binary on /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/run
[17:44:21] INFORMATION: OmniSharp.Stdio.Host, Starting OmniSharp on MacOS 10.14.6 (x64)
[17:44:21] INFORMATION: OmniSharp.Services.DotNetCliService, DotNetPath set to dotnet
[17:44:21] INFORMATION: OmniSharp.MSBuild.Discovery.MSBuildLocator, Located 1 MSBuild instance(s)
1: StandAlone 16.3 - "/Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin"
[17:44:21] INFORMATION: OmniSharp.MSBuild.Discovery.MSBuildLocator, MSBUILD_EXE_PATH environment variable set to '/Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin/MSBuild.dll'
[17:44:21] INFORMATION: OmniSharp.MSBuild.Discovery.MSBuildLocator, Registered MSBuild instance: StandAlone 16.3 - "/Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin"
CscToolExe = csc.exe
MSBuildToolsPath = /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin
CscToolPath = /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin/Roslyn
BypassFrameworkInstallChecks = true
MSBuildExtensionsPath = /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild
[17:44:21] INFORMATION: OmniSharp.Cake.CakeProjectSystem, Detecting Cake files in '/Users/sandao/Development/StarForce'.
[17:44:21] INFORMATION: OmniSharp.Cake.CakeProjectSystem, Could not find any Cake files
[17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectSystem, Detecting projects in '/Users/sandao/Development/StarForce/StarForce.sln'.
[17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj'
[17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/Assembly-CSharp.csproj'
[17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj'
[17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj'
[17:44:21] INFORMATION: OmniSharp.Script.ScriptProjectSystem, Detecting CSX files in '/Users/sandao/Development/StarForce'.
[17:44:21] INFORMATION: OmniSharp.Script.ScriptProjectSystem, Could not find any CSX files
[17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0
[17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj
[17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.RenameWorkspaceOptionsProvider, Order: 100
[17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.EditorConfigWorkspaceOptionsProvider, Order: 200
[17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Configuration finished.
[17:44:21] INFORMATION: OmniSharp.Stdio.Host, Omnisharp server running using Stdio at location '/Users/sandao/Development/StarForce' on host -1.
[17:44:21] INFORMATION: OmniSharp.OmniSharpWorkspace, Miscellaneous file: /Users/sandao/Development/StarForce/Assets/GameMain/Scripts/Game/GameBase.cs added to workspace
[17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks
[17:44:22] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj'.
[17:44:22] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/Assembly-CSharp.csproj
[17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks
[17:44:22] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/Assembly-CSharp.csproj'.
[17:44:22] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj
[17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks
[17:44:22] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj'.
[17:44:22] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj
[17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks
[17:44:23] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj'.
[17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj
[17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/Assembly-CSharp.csproj
[17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj
[17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj
I install mono-mdk with brew
Mono JIT compiler version 6.6.0.161 (2019-08/bef1e633581 Tue Dec 3 13:05:34 EST 2019)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
TLS:
SIGSEGV: altstack
Notification: kqueue
Architecture: amd64
Disabled: none
Misc: softdebug
Interpreter: yes
LLVM: yes(610)
Suspend: hybrid
GC: sgen (concurrent by default)
I use spacemac to write a unity project ,when start the server ,got message blew: [17:44:20] starting server on project root "/Users/sandao/Development/StarForce/" [17:44:20] Using server binary on /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/run [17:44:21] INFORMATION: OmniSharp.Stdio.Host, Starting OmniSharp on MacOS 10.14.6 (x64) [17:44:21] INFORMATION: OmniSharp.Services.DotNetCliService, DotNetPath set to dotnet [17:44:21] INFORMATION: OmniSharp.MSBuild.Discovery.MSBuildLocator, Located 1 MSBuild instance(s) 1: StandAlone 16.3 - "/Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin" [17:44:21] INFORMATION: OmniSharp.MSBuild.Discovery.MSBuildLocator, MSBUILD_EXE_PATH environment variable set to '/Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin/MSBuild.dll' [17:44:21] INFORMATION: OmniSharp.MSBuild.Discovery.MSBuildLocator, Registered MSBuild instance: StandAlone 16.3 - "/Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin" CscToolExe = csc.exe MSBuildToolsPath = /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin CscToolPath = /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild/Current/Bin/Roslyn BypassFrameworkInstallChecks = true MSBuildExtensionsPath = /Users/sandao/.emacs.d/.cache/omnisharp/server/v1.34.9/omnisharp/.msbuild [17:44:21] INFORMATION: OmniSharp.Cake.CakeProjectSystem, Detecting Cake files in '/Users/sandao/Development/StarForce'. [17:44:21] INFORMATION: OmniSharp.Cake.CakeProjectSystem, Could not find any Cake files [17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectSystem, Detecting projects in '/Users/sandao/Development/StarForce/StarForce.sln'. [17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj' [17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/Assembly-CSharp.csproj' [17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj' [17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Queue project update for '/Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj' [17:44:21] INFORMATION: OmniSharp.Script.ScriptProjectSystem, Detecting CSX files in '/Users/sandao/Development/StarForce'. [17:44:21] INFORMATION: OmniSharp.Script.ScriptProjectSystem, Could not find any CSX files [17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.CSharpFormattingWorkspaceOptionsProvider, Order: 0 [17:44:21] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj [17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.RenameWorkspaceOptionsProvider, Order: 100 [17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Invoking Workspace Options Provider: OmniSharp.Roslyn.CSharp.Services.EditorConfigWorkspaceOptionsProvider, Order: 200 [17:44:21] INFORMATION: OmniSharp.WorkspaceInitializer, Configuration finished. [17:44:21] INFORMATION: OmniSharp.Stdio.Host, Omnisharp server running using Stdio at location '/Users/sandao/Development/StarForce' on host -1. [17:44:21] INFORMATION: OmniSharp.OmniSharpWorkspace, Miscellaneous file: /Users/sandao/Development/StarForce/Assets/GameMain/Scripts/Game/GameBase.cs added to workspace [17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [17:44:22] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj'. [17:44:22] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/Assembly-CSharp.csproj [17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [17:44:22] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/Assembly-CSharp.csproj'. [17:44:22] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj [17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [17:44:22] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj'. [17:44:22] INFORMATION: OmniSharp.MSBuild.ProjectManager, Loading project: /Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj [17:44:22] ERROR: OmniSharp.MSBuild.ProjectLoader, The reference assemblies for .NETFramework,Version=v4.7.1 were not found. To resolve this, install the Developer Pack (SDK/Targeting Pack) for this framework version or retarget your application. You can download .NET Framework Developer Packs at https://aka.ms/msbuild/developerpacks [17:44:23] WARNING: OmniSharp.MSBuild.ProjectManager, Failed to load project file '/Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj'. [17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/UnityGameFramework.Runtime.csproj [17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/Assembly-CSharp.csproj [17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/UnityGameFramework.Editor.csproj [17:44:23] ERROR: OmniSharp.MSBuild.ProjectManager, Attempted to update project that is not loaded: /Users/sandao/Development/StarForce/Assembly-CSharp-Editor.csproj
I install mono-mdk with brew Mono JIT compiler version 6.6.0.161 (2019-08/bef1e633581 Tue Dec 3 13:05:34 EST 2019) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: SIGSEGV: altstack Notification: kqueue Architecture: amd64 Disabled: none Misc: softdebug Interpreter: yes LLVM: yes(610) Suspend: hybrid GC: sgen (concurrent by default)