Project to port IndieLib to other platforms aside from Windows and DirectX. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL over desktop (1.5 now, 3.2 planned)
A new SDL will be required for Mac/Cocoa, see issue #13. The new versions have a CMake build that we should be able to reuse instead of having our own which will be very nice.
A new SDL will be required for Mac/Cocoa, see issue #13. The new versions have a CMake build that we should be able to reuse instead of having our own which will be very nice.