Closed SirFancyBacon closed 4 years ago
Spook has added an additionnal "naturalSpawn" clause in the monster config, it is possible that it might at least partially suit your needs.
It would looks like this :
naturalSpawn={
probability = 1d
biomeType = "minecraft:forest"
maxHeight = 30
}
It would be more like adding potential spawn than replacing it, though.
@Hbeau Could you give us more info ?
Exactly, you can set in which biome and/or at which height your override entity will spawn
Cool, what does the probability "1d" mean?
d
stand for double. and probability is ratio of how much custom monster spawn. 0 is never and 1 is always
Ok I mentioned that part in the README.
This should match your need, hellbringer, but it requires you to set it for every biome you need (included a link to possible biomes in the README, only look for the java edition ones)
A probability of 1d will replace every spawn matching the other criterias.
When enabled default (and modded) mob spawns will be replaced with Brawlator mobs identified by the Brawlator name variable from monsters.conf