OndrejNepozitek / Edgar-Unity

Unity Procedural Level Generator
https://ondrejnepozitek.github.io/Edgar-Unity/docs/introduction
MIT License
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Simplify the process of implementing custom tilemap layers handlers #57

Closed OndrejNepozitek closed 4 years ago

OndrejNepozitek commented 4 years ago

The process of creating a custom tilemap layers handler together with a custom room template initializer currently requires some unnecessary copy pasting as can be seen in #48 or in this gist. The logic that is needed to create an asset menu should be placed somewhere else - for example in the base class.

Moreover, documentation should be updated with more information about the process of changing the structure of tilemaps.