DungeonGeneratorBase.cs checks if post processing is disabled with this code:
var customPostProcessTasks = !DisableCustomPostProcessing
? CustomPostProcessTasks
: new List<DungeonGeneratorPostProcessBase>();
return new PostProcessTask(PostProcessConfig, () => new DungeonTilemapLayersHandler(), customPostProcessTasks);
DungeonGenerator.cs doesn't override this method, so it works fine. However, in the pro version, PlatformerGenerator.cs overrides this method and does not add the post processing check back in, making the Platformer Generator always execute post processing tasks.
Using the code above in that method in the Platformer Generator works.
DungeonGeneratorBase.cs
checks if post processing is disabled with this code:DungeonGenerator.cs
doesn't override this method, so it works fine. However, in the pro version,PlatformerGenerator.cs
overrides this method and does not add the post processing check back in, making the Platformer Generator always execute post processing tasks.Using the code above in that method in the Platformer Generator works.