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One-Nose
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Myths
An experimental strategic card game.
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Meditating is too strong
#26
One-Nose
opened
9 months ago
1
Precise is too boring
#25
One-Nose
opened
9 months ago
0
Sudden Dash is too weak
#24
One-Nose
opened
9 months ago
0
Replace the Ninja's Light-Footed with Quick Steps
#23
One-Nose
opened
9 months ago
0
Make Surprised mechanic work on ambiguous scenarios
#22
One-Nose
opened
9 months ago
0
Fatal Blow is too weak
#21
One-Nose
opened
9 months ago
0
Hidden mechanic is too weak
#20
One-Nose
opened
9 months ago
1
Feint is too weak
#19
One-Nose
opened
9 months ago
0
Intoxicating Gas helps opponent rather than hurting
#18
One-Nose
opened
9 months ago
0
Dizzying strike is too boring
#17
One-Nose
opened
9 months ago
0
Bear Form is too weak
#16
One-Nose
opened
9 months ago
0
Lightning Reflexes is too weak
#15
One-Nose
opened
9 months ago
0
Deadly is too weak
#14
One-Nose
opened
9 months ago
0
Grappling mechanic
#13
One-Nose
opened
9 months ago
1
Entanglement is too strong
#12
One-Nose
opened
9 months ago
0
Revamp the way circles work
#11
One-Nose
opened
9 months ago
0
Last Druid card
#10
DvT42
closed
1 year ago
1
Acid Rain and Lightning Storm
#9
DvT42
closed
1 year ago
0
Reach weapon
#8
One-Nose
opened
1 year ago
0
Increase library size
#7
One-Nose
opened
1 year ago
0
Druid character concept
#6
One-Nose
closed
1 year ago
0
The game is exhaustive near its end
#5
One-Nose
opened
1 year ago
0
Poison card for the Ninja
#4
One-Nose
closed
1 year ago
1
Grapple is too weak
#3
One-Nose
closed
1 year ago
0
Character states are confusing
#2
One-Nose
closed
1 year ago
1
Light-Footed is useless
#1
One-Nose
closed
1 year ago
0