OneLemonyBoi / MiniUtilities

https://www.curseforge.com/minecraft/mc-mods/miniutilities
MIT License
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[Bug Report] - Problems when using with Better Hurt Timer #98

Closed Dr-WeiAL closed 2 years ago

Dr-WeiAL commented 3 years ago

Describe the bug The damage of Spikes of wood, iron, and gold is normal But Diamond and Netherite Spikes can cause a lot of damage when paired with Better Hurt Timer. What are the damage types of these two Spikes?

One additional sentence: the player will also be killed very quickly, And this problem has appeared in version 1.2.2, but the damage is 1, which means a lot of 1 damage (sans?) in a short period of time.

To Reproduce Steps to reproduce the behavior:

  1. Install Better Hurt Timer
  2. Put diamonds or Netherite Spikes on the ground or on the wall
  3. Use slabs to make creatures unable to be knocked back, or use other mods' fans and other things to make creatures be Stuck by spikes
  4. You can see it, or see the screenshot below

Expected behavior Uh, although the damage is high and it makes people look comfortable, it feels too abnormal, so can it be repaired?

Screenshots 2021-10-24_06 04 50 2021-10-24_06 36 06 2021-10-24_06 18 46 The above screenshot of 1.2.2

Mod Info (please complete the following information):

Additional context By the way, I used machine translation, if you don’t understand, please forgive me

Dr-WeiAL commented 3 years ago

I think the easiest solution is to add a damage interval to the spikes Or change the damage judgment? Make it no longer a player damage

OneLemonyBoi commented 2 years ago

This is Better Hurt Timer's fault for not checking for a FakePlayer, ask them to fix this bug.

Their Github: https://github.com/BunnyCinnamon/BetterHurtTimer