Closed Dr-WeiAL closed 2 years ago
I think the easiest solution is to add a damage interval to the spikes Or change the damage judgment? Make it no longer a player damage
This is Better Hurt Timer's fault for not checking for a FakePlayer, ask them to fix this bug.
Their Github: https://github.com/BunnyCinnamon/BetterHurtTimer
Describe the bug The damage of Spikes of wood, iron, and gold is normal But Diamond and Netherite Spikes can cause a lot of damage when paired with Better Hurt Timer. What are the damage types of these two Spikes?
One additional sentence: the player will also be killed very quickly, And this problem has appeared in version 1.2.2, but the damage is 1, which means a lot of 1 damage (sans?) in a short period of time.
To Reproduce Steps to reproduce the behavior:
Expected behavior Uh, although the damage is high and it makes people look comfortable, it feels too abnormal, so can it be repaired?
Screenshots The above screenshot of 1.2.2
Mod Info (please complete the following information):
Additional context By the way, I used machine translation, if you don’t understand, please forgive me