Although not a major concern, it is possible for FL Studio and other applications to export wave files with a varying header format. This header discrepancy has been known to cause difficulties in certain game engines, particularly with olcSoundWaveEngine. One potential workaround is to import the file into Audacity and re-export it, which should produce a format that is compatible with olcSoundWaveEngine. It may be beneficial to consider implementing error handling measures to alert users if an incompatible format is detected or add support other wave format headers and bit depths.
Although not a major concern, it is possible for FL Studio and other applications to export wave files with a varying header format. This header discrepancy has been known to cause difficulties in certain game engines, particularly with olcSoundWaveEngine. One potential workaround is to import the file into Audacity and re-export it, which should produce a format that is compatible with olcSoundWaveEngine. It may be beneficial to consider implementing error handling measures to alert users if an incompatible format is detected or add support other wave format headers and bit depths.