Closed SJLynch94 closed 5 years ago
Should be fixed now. The editor didn't properly ignore abstract classes.
After you have done your last commit to fix that issue it has now changed to a different issue: Assets/UtilityAI/Editor/InputScorerNode.cs(14,65): error CS1061: Type System.Type' does not contain a definition for
GenericTypeArguments' and no extension method GenericTypeArguments' of type
System.Type' could be found. Are you missing an assembly reference?, along with Assets/UtilityAI/Editor/ActionWithInputsNode.cs(16,65): error CS1061: Type System.Type' does not contain a definition for
GenericTypeArguments' and no extension method GenericTypeArguments' of type
System.Type' could be found. Are you missing an assembly reference?. Unity and C# are still the same version, could I be missing something like distributions needed for the editor side to work? Thanks for the updates
No, the library has no dependencies. I'll look into it over the weekend.
Fixed :)
Hi SirPolly,
I have tried to import your Utility AI with Unity. All files are in place but there seems to be 2 errors which are within: Editor/InputScorerNode.cs and Editor/ActionWithInputsNode.cs. I have checked into the error and System.Type or Type do not have a definition for GenericTypeArguments which are on line 15 in InputScorerNode.cs and line 17 ActionWithInputsNode.cs. I am currently working within Unity 2018.2.17f1, and I believe that version of Unity uses C# version 4.0. I hope this helps if there is an issue within your Utility AI or whether it is just my version of Unity or C# that is causing the problems.
Thanks