OneManMonkeySquad / UtilityAI

Bare-bones utility AI implementation for Unity3d.
MIT License
61 stars 15 forks source link

Could you provide more docs please,I do not know how to use. #6

Closed GITHUB243884919 closed 4 years ago

GITHUB243884919 commented 4 years ago

As you said, I copied it into my Unity project, And I add a new file TestAgent.cs that almost same as your "Getting Started" class TestContext .... but I won't see any thing in UtilityAI Editor. What should I do? Thank you. 2020116-115250 2020116-115400

OneManMonkeySquad commented 4 years ago

Hello,

I'm sorry the example is not correct. You need to put all actions, (context) scorers, ... in their own files (per class) because they are ScriptableObjects. This is required by Unity.

I'll update the docs.