Open shefich opened 11 months ago
Too many crashes. Can't reproduce. 3% crashes. Android 8,9,10,11. Many devices.
1. Install OneSignal SDK. 2. Schedule some push notifications for the user.
Not to see the crashes
2021.3.28 (latest)
3.0.10
Android
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** pid: 0, tid: 16626 >>> com.xxx.xxx <<< backtrace: #00 pc 0x00000000002fb234 /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/lib/arm/libil2cpp.so (il2cpp::vm::Method::GetParamCount(MethodInfo const*)) #01 pc 0x0000000000197b3d /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/lib/arm/libunity.so (scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)) #02 pc 0x00000000001a21e5 /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/lib/arm/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)) #03 pc 0x0000000000070f65 /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/lib/arm/libunity.so (UnityJavaProxy_invoke(_JNIEnv*, _jobject*, long long, _jstring*, _jobjectArray*)) #04 pc 0x000000000007a6fd /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/oat/arm/base.odex (art_jni_trampoline+156) #05 pc 0x00000000000d7bc5 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub_internal+68) #06 pc 0x00000000004373bb /apex/com.android.runtime/lib/libart.so (art_quick_invoke_static_stub+246) #07 pc 0x00000000000dff77 /apex/com.android.runtime/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+186) #08 pc 0x0000000000211d47 /apex/com.android.runtime/lib/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+270) #09 pc 0x000000000020df61 /apex/com.android.runtime/lib/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+796) #10 pc 0x000000000042ead1 /apex/com.android.runtime/lib/libart.so (MterpInvokeStatic+336) #11 pc 0x00000000000d2994 /apex/com.android.runtime/lib/libart.so (mterp_op_invoke_static+20) #12 pc 0x00000000010ee4b8 /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/oat/arm/base.vdex (com.unity3d.player.ReflectionHelper.a) #13 pc 0x000000000042ed31 /apex/com.android.runtime/lib/libart.so (MterpInvokeStatic+944) #14 pc 0x00000000000d2994 /apex/com.android.runtime/lib/libart.so (mterp_op_invoke_static+20) #15 pc 0x00000000010ede92 /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/oat/arm/base.vdex (com.unity3d.player.ReflectionHelper$1.invoke+58) #16 pc 0x00000000001ee13b /apex/com.android.runtime/lib/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.4149276734965983127)+170) #17 pc 0x00000000001f2b1d /apex/com.android.runtime/lib/libart.so (art::interpreter::EnterInterpreterFromEntryPoint(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*)+120) #18 pc 0x0000000000420bd5 /apex/com.android.runtime/lib/libart.so (artQuickToInterpreterBridge+820) #19 pc 0x00000000000dc5a1 /apex/com.android.runtime/lib/libart.so (art_quick_to_interpreter_bridge+32) #20 pc 0x00000000004416dd /system/framework/arm/boot.oat (java.lang.reflect.Proxy.invoke+68) #21 pc 0x00000000000d7bc5 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub_internal+68) #22 pc 0x00000000004373bb /apex/com.android.runtime/lib/libart.so (art_quick_invoke_static_stub+246) #23 pc 0x00000000000dff77 /apex/com.android.runtime/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+186) #24 pc 0x0000000000377987 /apex/com.android.runtime/lib/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+54) #25 pc 0x00000000003783b9 /apex/com.android.runtime/lib/libart.so (art::InvokeWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+288) #26 pc 0x00000000002b6c5d /apex/com.android.runtime/lib/libart.so (art::JNI::CallStaticObjectMethodA(_JNIEnv*, _jclass*, _jmethodID*, jvalue const*)+492) #27 pc 0x0000000000407925 /apex/com.android.runtime/lib/libart.so (art::InvokeProxyInvocationHandler(art::ScopedObjectAccessAlreadyRunnable&, char const*, _jobject*, _jobject*, std::__1::vector<jvalue, std::__1::allocator<jvalue>>&)+408) #28 pc 0x000000000042193d /apex/com.android.runtime/lib/libart.so (artQuickProxyInvokeHandler+872) #29 pc 0x00000000000dc375 /apex/com.android.runtime/lib/libart.so (art_quick_proxy_invoke_handler+20) #30 pc 0x00000000000d7bc5 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub_internal+68) #31 pc 0x00000000004372a7 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub+250) #32 pc 0x00000000000dff63 /apex/com.android.runtime/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+166) #33 pc 0x0000000000211d47 /apex/com.android.runtime/lib/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+270) #34 pc 0x000000000020df61 /apex/com.android.runtime/lib/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+796) #35 pc 0x000000000042d9cd /apex/com.android.runtime/lib/libart.so (MterpInvokeInterface+756) #36 pc 0x00000000000d2a14 /apex/com.android.runtime/lib/libart.so (mterp_op_invoke_interface+20) #37 pc 0x00000000010d3038 /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/oat/arm/base.vdex (com.onesignal.OneSignal$21.onSuccess+120) #38 pc 0x0000000000431c9d /apex/com.android.runtime/lib/libart.so (MterpInvokeVirtualQuick+1076) #39 pc 0x00000000000d6594 /apex/com.android.runtime/lib/libart.so (mterp_op_invoke_virtual_quick+20) #40 pc 0x00000000010d6b48 /data/app/com.xxx.xxx-mlrTQsj11ZGMI-SQqexBcQ==/oat/arm/base.vdex (com.onesignal.OneSignalRestClient$5.run+8) #41 pc 0x00000000001ee13b /apex/com.android.runtime/lib/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.4149276734965983127)+170) #42 pc 0x00000000001f2b1d /apex/com.android.runtime/lib/libart.so (art::interpreter::EnterInterpreterFromEntryPoint(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*)+120) #43 pc 0x0000000000420bd5 /apex/com.android.runtime/lib/libart.so (artQuickToInterpreterBridge+820) #44 pc 0x00000000000dc5a1 /apex/com.android.runtime/lib/libart.so (art_quick_to_interpreter_bridge+32) #45 pc 0x000000000042e1d9 /system/framework/arm/boot.oat (java.lang.Thread.run+64) #46 pc 0x00000000000d7bc5 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub_internal+68) #47 pc 0x00000000004372a7 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub+250) #48 pc 0x00000000000dff63 /apex/com.android.runtime/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+166) #49 pc 0x0000000000377987 /apex/com.android.runtime/lib/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+54) #50 pc 0x0000000000378681 /apex/com.android.runtime/lib/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+300) #51 pc 0x00000000003a9e67 /apex/com.android.runtime/lib/libart.so (art::Thread::CreateCallback(void*)+1014) #52 pc 0x00000000000a6177 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+20) #53 pc 0x00000000000601b1 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
Also instead of "com.onesignal.OneSignal$21.onSuccess+120" sometimes is "com.onesignal.OneSignal$21.onFailure+66".
Happens also on Android 7.0, 7.1 and 8.1.
What happened?
Too many crashes. Can't reproduce. 3% crashes. Android 8,9,10,11. Many devices.
Steps to reproduce?
What did you expect to happen?
Not to see the crashes
Unity version
2021.3.28 (latest)
OneSignal Unity SDK version
3.0.10
Platform
Android
Relevant log output
Code of Conduct