OneSignal is a free push notification service for mobile apps. This plugin makes it easy to integrate your native iOS app with OneSignal. https://onesignal.com
Update SDK to support Live Activities PushToStart and add a concept of a "Default" Live Activity to facilitate easier wrapper SDK adoption.
Details
Push to Start Live Activities
Starting with iOS 17.2, Live Activities can now be started via push notification (Apple's documentation). This change enhances the OneSignal SDK to provide application's access to the full suite of Live Activity functionality.
Preferred method to setup Live Activities with OneSignal
A new function OneSignal.LiveActivities.setup has been created which allows OneSignal to manage the lifecycle of a LiveActivity on behalf of the application. This includes listening for both pushToStart token updates and pushToUpdate token updates. When using this method, the application does not need to listen for pushToStart token updates, the starting of a live activity, nor update token updates. A typical usage looks like this:
This method accepts any struct which adopts the OneSignalLiveActivityAttributes protocol. The OneSignalLiveActivityAttributes protocol establishes a high-level onesignal attribute and a high-level onesignal content state property which will be used internally by OneSignal. At a minimum, your attributes will have the following structure:
struct MyWidgetAttributes: OneSignalLiveActivityAttributes {
public struct ContentState: OneSignalLiveActivityContentState {
// Your content state properties defined here as well...
// A content state property reserved for OneSignal internal use.
var onesignal: OneSignalLiveActivityContentStateData?
}
// Your attribute properties defined here as well...
// An attribute property reserved for OneSignal internal use.
var onesignal: OneSignalLiveActivityAttributeData
}
If an application starts a live activity "in app" it no longer has to listen for token updates explicitly, starting a Live Activity "in-app" will look something like this:
let oneSignalAttribute = OneSignalLiveActivityAttributeData.create(activityId: "my-activity-id")
let attributes = MyWidgetAttributes(onesignal: oneSignalAttribute, ...otherWidgetAttributes)
let contentState = MyWidgetAttributes.ContentState(widgetContentState)
do {
let _ = try Activity<MyWidgetAttributes>.request(
attributes: attributes,
contentState: contentState,
pushType: .token)
} catch let error {
print(error.localizedDescription)
}
Alternative (low level) method to setup Live Activities with OneSignal
If a customer app does not want to alter their ActivityAttribute structure, or wants more fine grained control over when OneSignal should manage a Live Activity's start/update tokens, lower-level SDK methods are provided. These methods require the application to listen for pushToStart token updates, the starting of live activities, and update token updates. This encompasses existing
functions OneSignal.LiveActivities.enter and OneSignal.LiveActivities.exit which are documented here. Additional new methods to cover registering/unregistering pushToStart tokens have been created:
OneSignal.LiveActivities.setPushToStartToken: To be called 'per-activity-type` each time that activity type's pushToStart token has been refreshed. The new pushToStart tokens are sync'd to the OneSignal backend and registered against the current subscription, where it can be the target of a started live activity. A typical usage looks like this:
if #available(iOS 17.2, *) {
// Setup an async task to monitor and send pushToStartToken updates to OneSignalSDK.
Task {
for try await data in Activity<MyWidgetAttributes>.pushToStartTokenUpdates {
let token = data.map {String(format: "%02x", $0)}.joined()
OneSignal.LiveActivities.setPushToStartToken(MyWidgetAttributes.self, withToken: token)
}
}
// Setup an async task to monitor for an activity to be started, for each started activity we
// can then set up an async task to monitor and send updateToken updates to OneSignalSDK. If
// there can be multiple instances of this activity-type, the activity-id (i.e. "my-activity-id") is
// most likely passed down as an attribute within MyWidgetAttributes.
Task {
for await activity in Activity<MyWidgetAttributes>.activityUpdates {
Task {
for await pushToken in activity.pushTokenUpdates {
let token = pushToken.map {String(format: "%02x", $0)}.joined()
OneSignal.LiveActivities.enter("my-activity-id", withToken: token)
}
}
}
}
}
OneSignal.LiveActivities.removePushToStartToken: To be called per-activity-type whenever that activity type should no longer be registered against the current subscription. A typical usage looks like this:
The concept of a "Default" Live Activity has been established in the SDK, which eliminates the need for a customer app to define and manage their own ActivityAttributes. This is most beneficial for wrapper-SDKs, as they will no longer need to create their own cross-platform <-> native iOS bridge to establish this management. The following new external interfaces are provided for customer app's to use:
A DefaultLiveActivityAttributes struct which conforms to OneSignalLiveActivityAttributes (i.e. a OneSignal aware ActivityAttributes). A customer app can create a widget with ActivityConfiguration(for: DefaultLiveActivityAttributes.self) to use this provided model. The DefaultLiveActivityAttributes establishes a dynamic dictionary of attributes, able to consume any customer-provided structure of data.
A new function OneSignal.LiveActivities.setupDefault() which tells the OneSignal SDK to manage the LiveActivity lifecycle for the DefaultLiveActivityAttributes type. When calling this method, a customer can use both 'push-to-start' and push-to-update notifications to start/update/end their Default Live Activity.
A new function OneSignal.LiveActivities.startDefault(activityId, activityAttributes, initialContentState) which allows a customer app to start a live activity based on the DefaultLiveActivityAttributes type "in app".
The downside to using a default Live Activity is:
The app will be limited to only one Live Activity type.
The widget rendering logic is slightly more complicated in that it is using a dynamically defined ActivityAttributes. For example, instead of rendering a text attribute as Text(context.state.message) it would be rendered as Text(context.state.data["message"]?.asString() ?? "").
Motivation
Full support of Live Activities functionality introduced in iOS 17.2
Scope
Live Activities
Testing
Unit testing
Added some basic unit testing to ensure the public APIs will not regress from their initial definition.
Manual testing
Ran the iOS Example app and monitored log statements to ensure the pushToStart token and pushToUpdate token requests were being sent to the backend.
Ensured a pushToStart request "per-activity-type, per token" was only sent up once.
Ensured a pushToUpdate request "per-activity-id, per token" was only sent up once.
Ensured the start/update requests are removed after their TTL expires.
Affected code checklist
[ ] Notifications
[ ] Display
[ ] Open
[ ] Push Processing
[ ] Confirm Deliveries
[ ] Outcomes
[ ] Sessions
[ ] In-App Messaging
[x] REST API requests
[x] Public API changes
[x] Live Activities
Checklist
Overview
[x] I have filled out all REQUIRED sections above
[x] PR does one thing
If it is hard to explain how any codes changes are related to each other then it most likely needs to be more than one PR
[x] Any Public API changes are explained in the PR details and conform to existing APIs
Testing
[ ] I have included test coverage for these changes, or explained why they are not needed
[ ] All automated tests pass, or I explained why that is not possible
[ ] I have personally tested this on my device, or explained why that is not possible
Final pass
[ ] Code is as readable as possible.
Simplify with less code, followed by splitting up code into well named functions and variables, followed by adding comments to the code.
[ ] I have reviewed this PR myself, ensuring it meets each checklist item
WIP (Work In Progress) is ok, but explain what is still in progress and what you would like feedback on. Start the PR title with "WIP" to indicate this.
Description
One Line Summary
Update SDK to support Live Activities PushToStart and add a concept of a "Default" Live Activity to facilitate easier wrapper SDK adoption.
Details
Push to Start Live Activities
Starting with iOS 17.2, Live Activities can now be started via push notification (Apple's documentation). This change enhances the OneSignal SDK to provide application's access to the full suite of Live Activity functionality.
Preferred method to setup Live Activities with OneSignal
A new function
OneSignal.LiveActivities.setup
has been created which allows OneSignal to manage the lifecycle of a LiveActivity on behalf of the application. This includes listening for both pushToStart token updates and pushToUpdate token updates. When using this method, the application does not need to listen for pushToStart token updates, the starting of a live activity, nor update token updates. A typical usage looks like this:This method accepts any struct which adopts the
OneSignalLiveActivityAttributes
protocol. TheOneSignalLiveActivityAttributes
protocol establishes a high-levelonesignal
attribute and a high-levelonesignal
content state property which will be used internally by OneSignal. At a minimum, your attributes will have the following structure:If an application starts a live activity "in app" it no longer has to listen for token updates explicitly, starting a Live Activity "in-app" will look something like this:
Alternative (low level) method to setup Live Activities with OneSignal
If a customer app does not want to alter their
ActivityAttribute
structure, or wants more fine grained control over when OneSignal should manage a Live Activity's start/update tokens, lower-level SDK methods are provided. These methods require the application to listen for pushToStart token updates, the starting of live activities, and update token updates. This encompasses existingfunctions
OneSignal.LiveActivities.enter
andOneSignal.LiveActivities.exit
which are documented here. Additional new methods to cover registering/unregistering pushToStart tokens have been created:OneSignal.LiveActivities.setPushToStartToken
: To be called 'per-activity-type` each time that activity type's pushToStart token has been refreshed. The new pushToStart tokens are sync'd to the OneSignal backend and registered against the current subscription, where it can be the target of a started live activity. A typical usage looks like this:OneSignal.LiveActivities.removePushToStartToken
: To be calledper-activity-type
whenever that activity type should no longer be registered against the current subscription. A typical usage looks like this:Default Live Activity
The concept of a "Default" Live Activity has been established in the SDK, which eliminates the need for a customer app to define and manage their own
ActivityAttributes
. This is most beneficial for wrapper-SDKs, as they will no longer need to create their own cross-platform <-> native iOS bridge to establish this management. The following new external interfaces are provided for customer app's to use:DefaultLiveActivityAttributes
struct which conforms toOneSignalLiveActivityAttributes
(i.e. a OneSignal awareActivityAttributes
). A customer app can create a widget withActivityConfiguration(for: DefaultLiveActivityAttributes.self)
to use this provided model. TheDefaultLiveActivityAttributes
establishes a dynamic dictionary of attributes, able to consume any customer-provided structure of data.OneSignal.LiveActivities.setupDefault()
which tells the OneSignal SDK to manage the LiveActivity lifecycle for theDefaultLiveActivityAttributes
type. When calling this method, a customer can use both 'push-to-start' and push-to-update notifications to start/update/end their Default Live Activity.OneSignal.LiveActivities.startDefault(activityId, activityAttributes, initialContentState)
which allows a customer app to start a live activity based on theDefaultLiveActivityAttributes
type "in app".The downside to using a default Live Activity is:
Text(context.state.message)
it would be rendered asText(context.state.data["message"]?.asString() ?? "")
.Motivation
Full support of Live Activities functionality introduced in iOS 17.2
Scope
Live Activities
Testing
Unit testing
Manual testing
Affected code checklist
Checklist
Overview
Testing
Final pass
This change is