OnlineCop / kq-fork

Fork of KQ r910. Just for fun.
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Timings for damage indicators (outstanding from SDL conversion) #118

Closed pedro-w closed 2 years ago

pedro-w commented 2 years ago

I haven't got a working binary of the Allegro version but I think the timing of the damage indicators over the characters heads during combat is now different (they used to be visible for longer?) Is this correct?

z9484 commented 2 years ago

Yes I did this to make combat run faster. I messed with the combat sleeps to make combat feel more responsive.

pedro-w commented 2 years ago

Oho, OK, I thought I'd messed something up! As you were.