OnyxXIII / New-Terrodim-Origins

A group of Origins for the Minecraft Origins mod, defined and used by the players on the New Terrodim Minecraft Server
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Faun - Edible Items Suggestions #29

Open HalberdGuard opened 7 months ago

HalberdGuard commented 7 months ago

It does not seem to like my formatting, I am so so sorry. Strongly Do Want: Item: Effect(s) if any: Amethyst Shard: "break.amethyst_cluster" sound, Apply Night Vision for 0:03 Bamboo: "block.scaffolding.fall" sound, restore up to 1 Saturation Bone: "entity.turtle.egg_break" sound, Restore up to 1 Saturation Book: Restore 1 Hunger Bowl: Convenient/Funny; restore up to 1 Saturation Cactus: Apply Nausea for 0:03, restore up to 1 Saturation Candle (variants): Restore up to 1 Saturation Cocoa Beans: Reference to my own love for straight cocoa; Restore up to 1 Saturation Decorated Pot: "entity.splash_potion.break" sound Dragon Egg: Hilarious; "entity.turtle.egg_break" sound, restore 5 Hunger, up to 10 Saturation Dried Kelp Block: Restore 6 Hunger, up to 1 Saturation Flower (All but Wither Rose): Restore up to 1 Saturation Flower Pot: "entity.splash_potion.break" sound Glass Bottle: Inconvenient/Funny; "entity.splash_potion.break" sound and 1 damage Glow Ink Sac: "entity.generic.swim" sound, Glowing Effect for 10 seconds Glowstone Dust: Glowing Effect for 1:00 Hay Bale: Restore 5 Hunger and up to 6 Saturation Honeycomb: Restore 2 Hunger and up to 1 Saturation Ink Sac: "entity.generic.swim" sound, apply Blindness for 0:30 Leather: Restore 1 Hunger Leather Boots: Restore 2 Hunger Mushroom (variants): Restore up to 1 Saturation Nether Wart: Apply Darkness for 0:10, restore up to 1 Saturation Painting: Restore up to 1 Saturation Paper: Restore up to 1 Saturation Phantom Membrane: Apply Slow Falling for 0:03 Shroomlight: "entity.slime.attack" sound, apply Glowing 0:10 Slimeball: "entity.slime.attack" sound; apply Slowness 2, Mining Fatigue 2 for 0:05 Sniffer Egg: "entity.slime.attack" sound, restore 5 Hunger, up to 10 Saturation Stick: "block.scaffolding.break" sound, restore up to 1 Saturation Sugar: Haste 1 for 0:03 Turtle Egg: "entity.slime.attack" sound, restore 5 Hunger, up to 10 Saturation Wheat: Restore 1 Hunger, up to 1 Saturation

Nice to Have: Item: Effect(s) if any: Azalea (variants): Restore up to 1 Saturation Blaze Rod: Catches fire?; "block.scaffolding.break" sound Blaze Powder: Catches fire? Cake (variants): Restore 14 Hunger, up to 0.4 Saturation Coral (variants): Restore up to 1 Saturation; "entity.turtle.egg_break" sound Coral Fan (variants): Restore up to 1 Saturation; "entity.turtle.egg_break" sound Crimson Roots: Restore up to 1 Saturation Crimson Fungi: "entity.slime.attack" sound, restore up to 1 Saturation Dripleaf (variants): Restore up to 1 Saturation Dead Bush: Restore up to 1 Saturation; "entity.turtle.egg_break" sound Feather: Restore up to 1 Saturation Fermented Spider Eye: Restore up to 1 Saturation, apply Poison I for 0:05 Fern (variants): Restore up to 1 Saturation Firework Star: Explosion sound, take 7 damage (I would love to use this to startle someone!) Glow Lichen: Restore up to 1 Saturation Gold Nugget: Funny Grass (variants): Restore up to 1 Saturation Honey Block: "entity.slime.attack" sound; Slowness 2, Mining Fatigue 2 Effects for 5 seconds Ice (variants): "entity.splash_potion.break" sound Item Frame: Restore up to 1 Saturation Kelp: "entity.slime.attack" sound, restore 1 Hunger, up to 0.6 Saturation Leather Cap: Restore 1 Hunger Leather Chestplate: Restore 2 Hunger Leather Leggings: Restore 2 Hunger Leaves (variants): Restore up to 1 Saturation Lily Pad: Restore up to 1 Saturation Mangrove Propagule: Restore up to 1 Saturation Mangrove Roots: Restore up to 1 Saturation Melon: Restore 9 Hunger, up to 1 Saturation Moss Block (variants): "entity.slime.attack" sound, restore up to 1 Saturation Nautilus Shell: "entity.turtle.egg_break" sound Pink Petals: Restore up to 1 Saturation. Pumpkin: Restore up to 1 Saturation. Rabbit Hide: Restore up to 1 Saturation. Sapling (variants): "block.scaffolding.break" sound; restore up to 1 Saturation Sculk: "block.sculk.break" sound, Darkness Effect for 5 seconds; Restore up to 1 Saturation. Sea Pickle: "entity.generic.swim" sound, restore 1 Hunger, up to 1 Saturation Seagrass (variants): "entity.slime.attack" sound; Restore up to 1 Saturation. Seeds (variants): Restore up to 1 Saturation. Slime Block: "entity.slime.attack" sound; Slowness 2, Mining Fatigue 2 Effects for 5 seconds; Restore up to 1 Saturation. After a delay of several seconds, "entity.player.burp" sound with increased volume; spawn 2-3 small slimes in front of the player! Sponge (variants): "entity.generic.swim" sound; Restore up to 1 Saturation. Spore Blossom: Restore up to 1 Saturation. String: Funny Sugar Cane: "block.scaffolding.fall" sound; Restore up to 1 Saturation. Vines: Restore up to 1 Saturation. Weeping Vines: Restore up to 1 Saturation. Wither Rose: Apply Wither for 0:03

HalberdGuard commented 7 months ago

It does not like my formatting, I am so so sorry. Is there anything I can do to make this less painful?

OnyxXIII commented 7 months ago

Fairly legible for me, np

OnyxXIII commented 7 months ago

Reply with which you would like before the update to edible_items power types and which you'd prefer to wait for.

HalberdGuard commented 7 months ago

It depends on how much effort you want to put in, primarily; this is after all low priority, I am in no hurry! I suppose top items, roughly, would be: Bowl, Turtle Egg, Sniffer Egg, Flowers, Leather, and Leather armor parts.

(I may or may not have two double chests of leather armor parts waiting to be snacked on in front of Jeremiah.)

OnyxXIII commented 7 months ago

It's a pretty easy setup, since all you'd have to do is copy your magic book power and tweak to fit.

So, it could depend on how much effort you want to put in