OoTRandomizer / OoT-Randomizer

A randomizer for Ocarina of Time.
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37th Piece of Heart exists #1971

Open r0bd0g opened 1 year ago

r0bd0g commented 1 year ago

This will potentially be accessible in glitchless play now with the addition of hideout shuffle. I'd say we have 4 options:

  1. Do Nothing.
  2. Consider it in logic.
  3. Shuffle it. (Optionally could change the vanilla item to avoid having too many hearts in the pool.)
  4. Remove it.

I think removing it when hideout entrance are shuffled is probably the best way to handle this. Just leaving it there and not even handling it in logic (for heart wincons) doesn't seem correct to me. But I don't like how leaving it there or in the pool could let you collect move than the usual maximum number of hearts.

But there's also the question of exactly which combination of settings should any changes be made under.

fenhl commented 1 year ago

I agree that removing it would be best. Presumably this heart piece does have a permanent collection flag (i.e. it's not infinitely repeatable), so we could simply set this flag at patch time to remove it.

ETR-BTF commented 1 year ago

Do bingo boards made for OoTR also have the "37th PoH" square?

fenhl commented 1 year ago

No. OoTR Bingo boards are designed to be completeable glitchlessly.

fenhl commented 1 year ago

Another solution would be to make it a setting, only shown when hideout entrances are shuffled. The options would be shuffle, vanilla, and remove. With remove (or when the hideout is unshuffled), the logic could be hacked so the region doesn't have to be reachable, and the vanilla option would include it in logic.