This PR adds a new option to empty_dungeons_mode and an associated setting empty_dungeons_rewards. These allow seeds to be generated with specific pre-completed dungeons based on the reward for that dungeon.
For example, empty_dungeons_rewards: ["Kokiri Emerald", "Light Medallion"] would pre-complete the dungeons were picked to award the Kokiri Emerald and Light Medallion.
This setting was used in the SGL 2023 settings to pre-complete the Light Medallion dungeon. This setting could be a good option to try and shrink the game world while maintaining more consistency over how many dungeons will be required to finish the seed.
I merged this feature into my fork to support SGL settings for the SlugCentral Open test. I'll want to check if I made any changes there that we might want to apply here as well.
This PR adds a new option to
empty_dungeons_mode
and an associated settingempty_dungeons_rewards
. These allow seeds to be generated with specific pre-completed dungeons based on the reward for that dungeon.For example,
empty_dungeons_rewards: ["Kokiri Emerald", "Light Medallion"]
would pre-complete the dungeons were picked to award the Kokiri Emerald and Light Medallion.This setting was used in the SGL 2023 settings to pre-complete the Light Medallion dungeon. This setting could be a good option to try and shrink the game world while maintaining more consistency over how many dungeons will be required to finish the seed.