OoTRandomizer / OoT-Randomizer

A randomizer for Ocarina of Time.
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Plandomizer strangeness #916

Open Wiimeiser opened 4 years ago

Wiimeiser commented 4 years ago

I've noticed a few things with the Plandomizer:

  1. When placing items, they aren't removed from the menu or item pool like they are in the ALTTP Customizer, which makes it difficult to tell what's been added or how many of an item there's supposed to be.
  2. There's no tab to arrange the entrances if Entrance Randomizer is enabled. Of course, this could be added manually in a text editor if desired (assuming it's supported), but it seems strange, were there any issues with it?
  3. The "Shop Locations" tab always assumes Shopsanity is set to 4 items, meaning items 5-8 do not give any "buy" options.
LostThePirate commented 4 years ago

If this is regarding the Plandomizer Website, this is not the correct place for it. This is for reporting issues with the Randomizer program itself.

TreZc0 commented 4 years ago
  1. I can look into that.
  2. Entrance Randomization support is not added yet and will be featured in a future update.
  3. Shop Locations do require that exact behavior from what I know. Tests didn't really allow any other result.

In general tho, yes lost is right. Pls address that kinda stuff on discord, in the dev-public-talk channel for example, and ping me.

TestRunnerSRL commented 4 years ago

Can confirm that for current technical limitations, you can only place 4 non-shop items in shops. Technically it doesn't have to be the first 4 slots, but for consistency, I made it so those 4 have to be within slots 1-4.