Open hklene opened 6 years ago
Apologies for taking so long to respond. The next revision of the OoliteRS.pdf will have updated market information, which will be completely based on observable information in the game (compiled by jumping to every system and compiling the results). The difficulty with the trade-goods.plist info is that weighting and randomisation can skew the results.
https://github.com/OoliteProject/oolite/blob/master/Doc/OoliteRS.odt https://raw.githubusercontent.com/OoliteProject/oolite/master/Resources/Config/trade-goods.plist The following average prices diverge:
Moreover "luxuries" with 90.2 is exactly the same value both sides, only it is not the average of:
(78.0+102.0)/2 = 90.0
So I guess it should be one of:But so far I haven't worked out where the calculation formula rounds it's interim results. E.g. looking at "narcotics" again, with
price_economic = 0.00
andprice_random = 1.00
I'd expect a range of 0.0 to 102.4 or 0.0 to 102.0 depending on the correct average, whereas the given values are 0.4 to 101.6 ???