[pretty obscure = low priority]
Flight axis dampening for keyboard flight controls is just delta (of the frame) and so equals their max rate in seconds. In a strict game, a Cobra MkIII has maxPitch & maxYaw == 1, maxRoll == 2 and that's how long it takes the ship to stop rotating once the key is released.
A joystick (gamepad stick in my case) has uniform dampening of 1/2 sec for all 3 axes, which is ok as far as it goes. The problem arises when you switch back to using keyboard flight controls: pitch & yaw now dampen in 1/2 instead of the full 1 sec but the roll dampen remains at 2 sec.
Here's a short oxp to measure these times:
https://www.dropbox.com/s/850yzz54uooi5m4/measureramp.oxz?dl=0
[pretty obscure = low priority] Flight axis dampening for keyboard flight controls is just delta (of the frame) and so equals their max rate in seconds. In a strict game, a Cobra MkIII has maxPitch & maxYaw == 1, maxRoll == 2 and that's how long it takes the ship to stop rotating once the key is released. A joystick (gamepad stick in my case) has uniform dampening of 1/2 sec for all 3 axes, which is ok as far as it goes. The problem arises when you switch back to using keyboard flight controls: pitch & yaw now dampen in 1/2 instead of the full 1 sec but the roll dampen remains at 2 sec. Here's a short oxp to measure these times: https://www.dropbox.com/s/850yzz54uooi5m4/measureramp.oxz?dl=0
windows10, oolite-trunk-1.87.0.99f1e07-dev.x64