OoliteProject / oolite

The main Oolite repository.
https://www.oolite.space
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Add the game to steam #414

Open wiki-me opened 1 year ago

wiki-me commented 1 year ago

Why I think it will be beneficial:

AnotherCommander commented 1 year ago

My thoughts on the matter have been summarized in this forum topic: http://www.aegidian.org/bb/viewtopic.php?f=8&t=21215

wiki-me commented 1 year ago

You said it requires "constant monitoring of reviews" , is that really a must have?, if you are interested in the feedback you can sample them every once in a while when you or anyone else feels like it.

RunningDroid commented 5 months ago

My thoughts on the matter have been summarized in this forum topic: http://www.aegidian.org/bb/viewtopic.php?f=8&t=21215

That link died, I think that topic got moved here : https://bb.oolite.space/viewtopic.php?f=8&t=21215 Archive link in case that link dies : https://web.archive.org/web/20240419213710/https://bb.oolite.space/viewtopic.php?f=8&t=21215

Garryck commented 5 months ago

Given that 'steamshim' has had no work done on it for 3 years now (and that it apparently is no longer compiling on Windows) I don't see this going anywhere, any time soon.

AnotherCommander commented 5 months ago

We could still set up Oolite on Steam without any kind of Steam interaction, in a similar way done by other GPL projects. The Steam version of the game would essentially be an exact copy of that distributed normally and no shim utilities would be necessary for setting all this up (and there would of course be no Steam achievments, stats, workshop, etc.).

The difficulty in all this in my opinion has more to do with putting in the hard work of setting up a Steam developer account and store page, paying the related fees, learning how to create repos and prepare releases on the platform and (most important of all) supporting the community once the game has gone live. Community support would be orders of magnitude more demanding than what we are currently dealing with and failing to properly respond to demand could very quickly lead to a "ded gaem". I am not sure we have people with that much time available to provide this but I could be wrong too, so if I am, anyone feeling ready please step up. In any case, I think the problem is more of an administrative and less of a technical nature.