Currently both job splitters use the centroid of the geometry to determine which tile/hex they belong to. However, after the geometries are split per tile/hex, they aren't converted back to the original geometry, but instead kept as Points.
Would it be useful to return the original geometries instead of their centroids after the job splitting?
Currently both job splitters use the centroid of the geometry to determine which tile/hex they belong to. However, after the geometries are split per tile/hex, they aren't converted back to the original geometry, but instead kept as Points. Would it be useful to return the original geometries instead of their centroids after the job splitting?