This proposal is rather motion centric (It was my initial concern after all), but @SHWotever of SimHub (https://github.com/SHWotever/SimHub) asked the question about including a greater range of telemetry, and the potential this could have for helping indie game developer know what to provide, as well as the simplicity it could lead to for integrators.
Spitballing how to achieve this we came up with the idea of an initial endpoint that lists primary data, which could provide links to additional endpoints, split by relevant data.
Some examples:
Racing games
Flight simulation
The advantage of this is that it would allow for staging of each schema, and future creation of new schema types for games genres we are unaware of at this point
Telemetry for motion
Telemetry for transducers
Telemetry for lighthing (yes, sun position and cloudness)
Telemetry for dashes
Telemetry for driving analysis
Units used for each value
This proposal is rather motion centric (It was my initial concern after all), but @SHWotever of SimHub (https://github.com/SHWotever/SimHub) asked the question about including a greater range of telemetry, and the potential this could have for helping indie game developer know what to provide, as well as the simplicity it could lead to for integrators.
Spitballing how to achieve this we came up with the idea of an initial endpoint that lists primary data, which could provide links to additional endpoints, split by relevant data.
Some examples:
The advantage of this is that it would allow for staging of each schema, and future creation of new schema types for games genres we are unaware of at this point