Open3DMotionGroup / Open3DMotion

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Maintain VS2010 compatibility #52

Closed drjrm closed 2 years ago

drjrm commented 2 years ago

For the moment we'd still like to be able to build in VS2010 (which uses C++ 2003 and only partial C++ 2011) and there are some changes that break this. Need to remove uint32_t and snprintf (need to add underscore prefix) to maintain compatibility. UInt32 was designed for compatibility purposes so we should use it.