Closed Nostritius closed 1 year ago
Alan should be controllable with regards to the physics and should be able to jump. btKinematicCharacterController might be an option for that. The current player character can be set by an executing task.
Is now implemented in Physics::CharacterController
Alan should be controllable with regards to the physics and should be able to jump. btKinematicCharacterController might be an option for that. The current player character can be set by an executing task.