At the moment, if there is an error in one of the shaders provided to the engine, a critical error is raised with the error message that includes description of the problem inside the shader file, but it doesn't specify the file itself. Shaders would be easier to debug if shader names were included in the error message.
At the moment, if there is an error in one of the shaders provided to the engine, a critical error is raised with the error message that includes description of the problem inside the shader file, but it doesn't specify the file itself. Shaders would be easier to debug if shader names were included in the error message.