As mentioned in #30, OpenAWE is missing almost all implementations of the Havok 550 format for creating the physics shapes and animations necessary for the first Alan Wake. This causes a lot of MemoryStream Errors during the start. For how to differentiate between both version look at the loading of a hkaSkeleton object (The only one already implemented for both version. Here are some shapes which are implemented in the 2010 version but not in the 550 version:
As mentioned in #30, OpenAWE is missing almost all implementations of the Havok 550 format for creating the physics shapes and animations necessary for the first Alan Wake. This causes a lot of MemoryStream Errors during the start. For how to differentiate between both version look at the loading of a hkaSkeleton object (The only one already implemented for both version. Here are some shapes which are implemented in the 2010 version but not in the 550 version:
[ ] hkRootLevelContainer
[ ] hkxScene
[ ] hkaSplineCompressedAnimation
[ ] hkaAnimationBinding
[ ] hkaAnimationContainer
[ ] hkaDefaultAnimatedReferenceFrame
[ ] hkpRigidBody
[ ] hkpBoxShape
[ ] hkpCylinderShape
[ ] hkpConvexTRanslateShape
[ ] hkpConvexTransformShape
[ ] hkpListShape
[ ] RmdPhysicsSystem