OpenAngelArena / oaa

A really great Dota 2 game mode.
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Finish partially implemented EBF bosses #1340

Open chrisinajar opened 7 years ago

chrisinajar commented 7 years ago

Related to #1281

8 bosses have been imported to OAA, most don't work. Lets get them working!

Known bugs

~Factory~ Fixed by rewriting the ability in lua

~The maximum techie summon number is global instead of per boss, also still summons when on one is around which makes for a funny prank.~

Chronophylos commented 7 years ago

The unit limit is set in kv

        "UnitCount"      "1"
        "UnitLimit"      "4"
chrisinajar commented 7 years ago

indeed, and it is enforced globally. this means you can aggro 1 factory, get it to spawn 4 techies, then go and solo the other factory because he'll never spawn any because there's already 4 at the other one

Chronophylos commented 7 years ago

tbh we should rewrite all of the ebf abilities as ability_lua not ability_datadriven

zelding commented 6 years ago

is this still relevant?

l34Um1 commented 6 years ago

Yeah we still want those bosses

carlosrpg commented 6 years ago

is this still relevant?

Haganeko commented 6 years ago

I think so? No one has worked on it for ages, though.

carlosrpg commented 6 years ago

that's my point, do we want to blind port it or do we want to create the new designs? or Both? @l34Um1 ?

Haganeko commented 6 years ago

Even if we want new bosses, these would at least do to increase our roster of bosses while the others are designed and implemented. Same as we did with the Simple Bosses.

l34Um1 commented 6 years ago

I don't see why we wouldn't want both. These bosses would definitely add something to the game. But if I had to choose I rather get the new ones.