Open chrisinajar opened 7 years ago
The unit limit is set in kv
"UnitCount" "1"
"UnitLimit" "4"
indeed, and it is enforced globally. this means you can aggro 1 factory, get it to spawn 4 techies, then go and solo the other factory because he'll never spawn any because there's already 4 at the other one
tbh we should rewrite all of the ebf abilities as ability_lua
not ability_datadriven
is this still relevant?
Yeah we still want those bosses
is this still relevant?
I think so? No one has worked on it for ages, though.
that's my point, do we want to blind port it or do we want to create the new designs? or Both? @l34Um1 ?
Even if we want new bosses, these would at least do to increase our roster of bosses while the others are designed and implemented. Same as we did with the Simple Bosses.
I don't see why we wouldn't want both. These bosses would definitely add something to the game. But if I had to choose I rather get the new ones.
Related to #1281
8 bosses have been imported to OAA, most don't work. Lets get them working!
Known bugs
~Factory~ Fixed by rewriting the ability in lua
~The maximum techie summon number is global instead of per boss, also still summons when on one is around which makes for a funny prank.~