Closed warpdragon closed 6 years ago
nope
feel free to poke around
what need fixing?
Splitting the fountain regen from the fountain unit, so it can be moved around.
Is this still being worked on, or has it been solved?
Um u can close this. Its old af. We decided to move in a different direction.
Ok our fountain has never really done its job perfectly. The reason? The dota 2 fountain was designed (poorly) by valve to ALWAYS sit in the corner of maps. When you put your fountain somewhere besides the corner of a map, all of a sudden things like the locations of incoming teleports, Healing Aura range, and Location of the anti-camping weapon dont' really work the way you'd like them to. Fortunately we've already come up with a solution for the laser. But I want to take it a step further. I want to separate the laser and the regen into two separate units and control a custom regen aura so that it only effects units within the fountain. I have already designed the fountain. There's a large tesla coil on the northern edge that kills enemy players with an arc of electricity (currently works 100%). The problem is, the stupid regen aura and teleport are bound to this unit (the tip of the coil is actually the unit dota_fountain). Here's a picture:
Outlined below are the requirements:
Fountain
npc/units/oaa_fountain.txt
npc/abilities/oaa_fountain.txt
vscripts/abilities/oaa_fountain.lua
Laser
npc/units/oaa_lazor.txt
npc/abilities/oaa_lazor.txt
vscripts/abilities/oaa_lazor.lua
PS. all the starting area stuff is in a single Prefab now in /structures.