OpenAngelArena / oaa

A really great Dota 2 game mode.
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New Fountain Help #1562

Closed warpdragon closed 6 years ago

warpdragon commented 6 years ago

Ok our fountain has never really done its job perfectly. The reason? The dota 2 fountain was designed (poorly) by valve to ALWAYS sit in the corner of maps. When you put your fountain somewhere besides the corner of a map, all of a sudden things like the locations of incoming teleports, Healing Aura range, and Location of the anti-camping weapon dont' really work the way you'd like them to. Fortunately we've already come up with a solution for the laser. But I want to take it a step further. I want to separate the laser and the regen into two separate units and control a custom regen aura so that it only effects units within the fountain. I have already designed the fountain. There's a large tesla coil on the northern edge that kills enemy players with an arc of electricity (currently works 100%). The problem is, the stupid regen aura and teleport are bound to this unit (the tip of the coil is actually the unit dota_fountain). Here's a picture: new fountain

Outlined below are the requirements:

Fountain

npc/units/oaa_fountain.txt

npc/abilities/oaa_fountain.txt

vscripts/abilities/oaa_fountain.lua

Laser

npc/units/oaa_lazor.txt

npc/abilities/oaa_lazor.txt

vscripts/abilities/oaa_lazor.lua

PS. all the starting area stuff is in a single Prefab now in /structures.

warpdragon commented 6 years ago

nope

warpdragon commented 6 years ago

feel free to poke around

carlosrpg commented 6 years ago

what need fixing?

Haganeko commented 6 years ago

Splitting the fountain regen from the fountain unit, so it can be moved around.

mikibun commented 6 years ago

Is this still being worked on, or has it been solved?

warpdragon commented 6 years ago

Um u can close this. Its old af. We decided to move in a different direction.