OpenAngelArena / oaa

A really great Dota 2 game mode.
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Boss: Swiper (deprecated) #2050

Closed warpdragon closed 6 years ago

warpdragon commented 6 years ago

Boss: Swiper

1. UNIT

1.1. Lua

1.2. KV

1.3. Tooltip

1.4. Model

Boss models should appear unique and different from existing Dota 2 units.

1.5. Animations

2. ABILITIES

All abilities should be telegraphed by a particle effect outlining the location, area, and general motion of the ability. Abilities require a significant "wind-up" animation to play accompanied by a targetting reticle before executing the damage, so players will learn to dodge his abilities. All art associated with his abilities should follow a similar style/color palette.

2.1. Lua

2.2. KV

KV should account for abilities with 3 levels corresponding to the 3 phases. Damage should increase per level. Cooldown should decrease per level.

2.3. Tooltip

2.4. Icons

2.5. Particles

Particles should accompany the wind-up animation and be of equal length.

2.6. Animations

3. MODIFIERS

3.1. Lua

3.2. Tooltip

3.3. Icons

3.4. Particles

4. PHASES

4.1 Phase One

4.2. Phase Two

4.3. Phase Three

carlosrpg commented 6 years ago

Smells like bug bounty material, but I don't think we can get someone to cover that many things

Haganeko commented 6 years ago

Yeah. We're splitting it up, then putting up a bounty

GymLeaderGiovanni commented 6 years ago

Does that include the lore or am I still doing that for free?

carlosrpg commented 6 years ago

I'd like to let you guys know I'm working on the Code already. Meaning AI/Abilities implementation

warpdragon commented 6 years ago

see #2065