We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Slime: Boss - Code #2085
Slime: Boss - Sound #2088
Slime Boss - Model/Animation/Icon #2086
Jump: We need a shadow particle effect which is moving in a straight line as descriped in the animations for this boss. Hitting the ground again it should trigger a splash effect pushing all enemies out. Maybe similar to the end of Zacs ultimate "Let's Bounce".
Shake: The slime projectiles shot with this skill should fly out of the slimes body in a visible arc before hitting their designated spots. After hitting their spots they could vanish into the ground leaving a stain for a while or go back to the main body. Best case, try to discuss how to handle the last part with the person taking care of the animations to make sure it matches up.
Boss: Slime
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Slime: Boss - Code #2085 Slime: Boss - Sound #2088 Slime Boss - Model/Animation/Icon #2086
Bug Bounty Guideline
Particles
Jump: We need a shadow particle effect which is moving in a straight line as descriped in the animations for this boss. Hitting the ground again it should trigger a splash effect pushing all enemies out. Maybe similar to the end of Zacs ultimate "Let's Bounce".
Shake: The slime projectiles shot with this skill should fly out of the slimes body in a visible arc before hitting their designated spots. After hitting their spots they could vanish into the ground leaving a stain for a while or go back to the main body. Best case, try to discuss how to handle the last part with the person taking care of the animations to make sure it matches up.