We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Magma Mage: Boss - Code #2112
Magma Mage: Boss - Sound #2114
Magma Mage: Boss - Particles #2115
Boss: Magma Mage
We have several bosses already implemented which you should feel free to use as inspiration/reference. Also you can reference some other open source custom games on Github which have boss fights including Second Day of Frostivus where you will find our IO boss (designed by Yahnich). Files should follow the structure already established in the components subfolders (such as /abilities/, /boss/, etc).
See also:
Magma Mage: Boss - Code #2112 Magma Mage: Boss - Sound #2114 Magma Mage: Boss - Particles #2115
General Guidelines for Model Issues Bug Bounty Guideline
1.Model
A fiery and old mage. Should have a staff of some sort.
2.Animations
His attack animation should be shooting big fireballs out of his staff or maybe his other hand. While walking he casually holds his staff on his site.
Phases
Abilities
3.Icons