Special mini boss creeps. When killed the apply a transferable buff to the killer.
These creeps replace the center corner creeps. They're then moved and swapped with the nearby camps. Don't worry about doing this, I'll adjust the map and camps myself once the creeps are in.
These creeps are a bit stronger than the current corner camp creeps. They have no abilities, just stats.
They have a gold and XP bounty, although a bit lower than the current corner creeps.
They grow in power regularly like the other creeps.
They can't be stacked and spawn one at a time. Only one of each can be on the map at any given time.
They're visually a bit bigger than normal creeps. They use a model that no other creep uses.
They're hero creeps, like bosses. It's important that they aren't a normal creep type, so Drow can't one shot them.
When killed, they give a point.
The creeps respawns at the normal minute interval as other creeps but only after 3 minutes have passed. Example: Creep was killed at 3:35. At 6:35 3 minutes have passed. The creep spawns again at 7:00. The respawn is independent from its buff still being active or not. Ideally the respawn timer is indicated in the creeps pit but this isn't required for this issue.
The buffs
The creeps visually carry a buff.
There are 2 types of buff. Red and Blue.
Which creep has which buff is random and is re-randomed every spawn. No matter which creep has which buff, both buffs always spawn. In other words, sometimes red spawns top and blue spawns bot, sometimes the other way around.
When slain the buffs transfer to the hero that got the last hit.
The buffs last up to 2 minutes on heroes.
When the hero carrying the buff is killed the buffs duration is refreshed and the buff is transfered to the killer. If a hero dies to neutrals, is denied or dies in any other way that doesn't involve being killed by an enemy hero, the buff is lost.
The buffs are visually obvious on the heroes carrying them.
A hero can be affected by blue and red buff at the same time.
There is no limit to how many buffs can be active at once across all heroes. A single hero can only be affected by a single red/blue buff. If they would gain a second, the duration is instead refreshed.
Blue buff
+10% Movement speed.
+20% Cooldown reduction.
Dealing damage to a boss triggers its degeneration and amplifies it to 2% max HP per second.
Red buff
2% of max health as health regeneration when out of combat.
Your attacks apply a 2s 15% slow.
Your attacks deal 2% of the enemy heroes maximum health in damage per second for 2s.
If you kill the bottom creep over and over but the top one stays alive, will the bottom one always respawn with the same buff, since the other buff is still on the map?
Special mini boss creeps. When killed the apply a transferable buff to the killer.
These creeps replace the center corner creeps. They're then moved and swapped with the nearby camps. Don't worry about doing this, I'll adjust the map and camps myself once the creeps are in.
The buffs
Blue buff
+10% Movement speed. +20% Cooldown reduction. Dealing damage to a boss triggers its degeneration and amplifies it to 2% max HP per second.
Red buff
2% of max health as health regeneration when out of combat. Your attacks apply a 2s 15% slow. Your attacks deal 2% of the enemy heroes maximum health in damage per second for 2s.