3 types of grounds inside boss pit (fire, water, earth)
boss randomly switches between a water, earth and fire form
if boss stands on ground representing his form (e.g. fire form on lava) he get healed over time. Healing starts slow but increases the longer he is in his element
if boss stands on opposite element (e.g fire form on water) he get damage over time (or reduced armor)
after staying too long on an different element he turns into that element
players need to constanly lure boss around the pit
Techie
basically a Techie who spawns several mines randomly all over the boss pit
Player need to destroy mines befor they explode because otherwise all characters inside the pit get massiv damage
pit should be big enough so you eighter need to be very fast to reach all mines or be in a team which has spread evenly over the area (or make the mines only destroyable from close distance)
Helping creep
Boss spawns with anouther creep which is on players side
Boss always tries to kill this creep first
creep reduces armor of boss significantly, therefore you should try to save this creep by healing, giving armor etc.
Obstacle course
after x% health lost the boss blinks away
between the boss and the hero emerge clockwerks clogs (with gaps between them)
Player need to reach the boss without touch the clogs
(- might add the reversed control left= right, right = left etc. to make it harder)
(- disable blick )
lure into mines
boss has several phases where players can't dmg him
player need to lure him into mines which spawns randomly on the map
because you can't atk him in this time you don't have lifesteal (makes it hard to surive if you don't manage to bring him into position fast)
control creeps
boss spanws creeps
when they are killed you summon a copy of them for a while (they cant leave the pit)
summond creeps do high armor reduction
creeps should be strong enough to not die instant (there need to be a tradeoff between killing another creep or damge the actual boss)
Boss have very strong Furry swipes which stacks up without limit
Blocker need to be changed every 3-5 hits or Furry swipes stack gets to high
--> hard to kill alone even in late game, still killable in early game if you manage to switch blocker
Thank you for the submission. Please refrain from suggesting bosses which are basically dota heroes.
The other ideas have merit. Care to expand upon them? There is a useful template on issue #37.
Elemental Boss,
Techie
Helping creep
Obstacle course
lure into mines
control creeps