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Vafnar's weekly item updates 2/22/17 #218

Open Vafnar opened 7 years ago

Vafnar commented 7 years ago

THE NUMBERS ARE FOR EXAMPLES TO HELP GET THE IDEA ACROSS. EVERY ITEM WAS TAKEN FROM THE #design_help CHAT IN THE DISCORD SERVER FROM THE DATES 2/15/17-2/21/17 A) Sword of infinite arms Passive: +10% crit chance (crit deals 150% damage) +100 attack speed, dealing consecutive damage with your auto attacks increases your crit damage by 1% an attack (up to 1000% crit damage) but it will reduce your crit chance down to 5% after passing 500% damage on a crit. Active: Remove the crit chance and add a 5% miss chance, max out your attack speed.

B) Pyro Ring Aura: +5 armour to all allies in an AoE, deal 15 damage per second to all enemies in the radius Active: create a ring around you that will sear all enemies dealing 45 damage per second that they are in the radius. Radius lasts for 7 seconds. Upon entering the ring or passing through the edge of the radius deal 66 damage to them

C) Slime Shovel of Doom Passive: Auto attacks slow for 50% target's movespeed Aura: 66% increased regen rate. Active: Create a wall of slime in front of you that puts all enemies in a Stasis while in the wall targets can’t be damaged nor can they regen. The walls have their own separate HP pool and can be taken down after a lot of damage. Anyone with a shovel can walk through no problem

D) Scramble-Matic Active: Change the Hud of an enemy target to have the numbers changed to random ones

E) Crimson-Pipe-Gaurd 2.3 Toggle: Switch between two modes Crimson guard option is a flat physical damage block for allies in the area+ other guard bonuses OR Pipe aura is an autocast pipe however: toggling away from pipe aura loses the barrier. The old barrier is revived at its previous value if pipe aura is restored within the barrier duration.

F) NO NAME LISTED Gives allied units 4 health regeneration and 10% magic resistance in a 900 radius.

G) Spell scrolls 1.7 5 different spells that can be bought separately. The options for them are, A nuke, slow, stun, heal, dot, mana heal, invis spell. The ones that heal/deal damage (in the example) did % based damage (this was never finalized) somewhere between 3-7% of currently missing/remaining hps

H) Rod of Mentos Upgrade to Rod of Atos that will slow all enemies in the AoE (1100 units) by a large amount. This was the old Rod of Atos slow to all enemies in the AoE as a slow.

I) Double Dagger (Blink Dagger side grade) When you blink there is a small time where you can teleport back to the original spot for free. If you choose to teleport back the cooldown is halved

J) Mask of Hidden Eternity Active: Go invisible from even truesight for 2 seconds, after the 2 second duration you are invisible normally for 20 seconds upon going invisible for the first two seconds leave behind an illusion that will auto attack enemies, if it is killed within the two seconds then the invisibility will end.

K) Spell Repeater Passive: Every 10 seconds casts a 2nd copy of the next spell you cast 1 second later. CREDIT TO: @Voidskeeper @Katrix @chrisinajar @Warpdragon @Hagenko @Baumi @Melongod @Largedwarf and myself for this weeks list

Haganeko commented 7 years ago

Some of these went in!