Powerful wizard brought to end of his mind. Once locked in another realm now free killing everything on his way.
Combat:
Power of attacks increase as his health decrease.
Boss have "shield" that block damage to him. "shield" have 5 separate health bars. When all health bars drop to 0 boss die from 1 hit. (preferable visuals are chains)
"shield" accompanying boss with attacks, attacking in synchronization with boss doing same attack, not necessarily to same target.
Boss base attack is damage in line towards random enemy.
Boss attack in large AoE dealing damage over time, slows when sdand in, after standing x seconds it roots.
Roots creates similar "shield" on rooted, health of it depends on max hp of rooted unit, deals damage per second (around 1%max hp) to rooted unit. Also accompanying boss with attacks.
Boss root everyone in lane, "shields" that accompanied boss with that attack get stunned and weaken, also when noone was rooted (after attack line of it is visible like in earthshaker wall, but can be attacked and share hp bar with caster)
Boss deals damage in aoe in random places, similarly to event boss new-year beast attack with kunkka torrents, roots on hit. Last for 6-12s
ARENA:
The Arena is circular, boss is stuck in the middle. The walls of it when contacted with deal damage and bouce back (similarly to spirit braker bash)
Additional:
1.The chains could all have a health link (all health is shared as well as damage between the five chains). However only physical damage is shared. Magical, pure and spells only hit the targets health bar. Example (numbers are only an example) each chain has 100 health. If a hero deals 5 physical damage all chains will take one damage. If a hero uses a 20-magical damage attack only the target losses the health.
2.i don’t know maybe the chains can be made with different metals which change individual stats. E.G a gold chain has 10% more magical resistance but an iron chain has 10% more damage?
i adding this because original one was closed because of too much flavor and all three bosses was in one post. I rewritten them and some i did little rework on boss fight. It's not mine idea and i don't want to steal ideas, only what i do is give them chance to shy.
Forgotten , the mad prisoner.
Powerful wizard brought to end of his mind. Once locked in another realm now free killing everything on his way.
Combat:
Power of attacks increase as his health decrease.
Boss have "shield" that block damage to him. "shield" have 5 separate health bars. When all health bars drop to 0 boss die from 1 hit. (preferable visuals are chains)
"shield" accompanying boss with attacks, attacking in synchronization with boss doing same attack, not necessarily to same target.
Boss base attack is damage in line towards random enemy.
Boss attack in large AoE dealing damage over time, slows when sdand in, after standing x seconds it roots.
Roots creates similar "shield" on rooted, health of it depends on max hp of rooted unit, deals damage per second (around 1%max hp) to rooted unit. Also accompanying boss with attacks.
Boss root everyone in lane, "shields" that accompanied boss with that attack get stunned and weaken, also when noone was rooted (after attack line of it is visible like in earthshaker wall, but can be attacked and share hp bar with caster)
Boss deals damage in aoe in random places, similarly to event boss new-year beast attack with kunkka torrents, roots on hit. Last for 6-12s
ARENA: The Arena is circular, boss is stuck in the middle. The walls of it when contacted with deal damage and bouce back (similarly to spirit braker bash)
Additional: 1.The chains could all have a health link (all health is shared as well as damage between the five chains). However only physical damage is shared. Magical, pure and spells only hit the targets health bar. Example (numbers are only an example) each chain has 100 health. If a hero deals 5 physical damage all chains will take one damage. If a hero uses a 20-magical damage attack only the target losses the health.
2.i don’t know maybe the chains can be made with different metals which change individual stats. E.G a gold chain has 10% more magical resistance but an iron chain has 10% more damage?
i adding this because original one was closed because of too much flavor and all three bosses was in one post. I rewritten them and some i did little rework on boss fight. It's not mine idea and i don't want to steal ideas, only what i do is give them chance to shy.
Orginal post: #189