Closed Vafnar closed 7 years ago
I posited my problems with A - feels like a luck based encounter. Same with B. E sounds like a smoke. I think G is already in? It was proposed some weeks ago, at least. H is like the dash core thing Baum proposed. We need to remember this is not DS.
I want to add some of my opinions as well: D seems a bit forced. Those kinds of see-saw power struggle already exists in dota due to heroes being inherently imbalanced during different phases of the game. I don't know about aa2, but I don't like the idea of enforcing a certain rhythm to a game, hope that made sense. F doesn't sound interesting, it's just 2 bosses.
H sounds like flash in League, and there also evryone take it ;) anyway, i submited like 6 posts and they was not checked at all, they sit here like two weeks now.
ps. when you will be want hero submitions, i have "few" heroes alredy tu submit ;)
All ideas were taken from the #design_chat from the discord server. A) Shell Game Boss B) Slot Machine Item/Ability that drains money for damage/healing C) Addons for heroes/bosses like Gyrocopter's Aghnahim scepter that when the hero is killed drops the addon as a "consumable" item that is put onto the hero D) Boss more powerful during Even/Odd minutes E) Item that allows ganking by going under the map allowing passage through unpassable places F) Dragon Mini-boss in order to get to large boss G) Item that burns like radiance, but the closer you get to them the less it hurts H) A dodge roll button Suggestions from @zelding @warpdragon @Kartrix @Haganeko @chrisinajar Myself @Baumi