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{Items} Blink Dagger Upgrade Dump #247

Open Vafnar opened 7 years ago

Vafnar commented 7 years ago

This is just a dump of all the blink dagger upgrade suggestions I've seen, just to keep it all in one place A- A delay on the blink dagger that allows you to blink to a location after a small-medium delay B- A double dagger that allows you to blink back to your original location in case things go wrong C- A Dagger that stuns on blink, in a small AoE, also stuns yourself D- A Dagger combined with force staff when used on a target you force staff them, but use it on a location and you blink E- A Dagger that teleports all people in an AoE to a location, has smaller range, can't tp creeps F- A Dagger that has smaller range and shorter cool downs and has 3 charges G- Side grade/replacement that banishes; when it spawns the target it will teleport them to a random place in the AoE H- Instead of blinking to a location within a small distance channel, for a small time and blink a large gap, this can be used while being attacked, but any CC will interrupt this

Credit Section: @Baumi @zelding @WarpDragon @Katrix @chrisinajar and probably some others, but it's late at night so i'll give the rest later

Wujekklawy commented 7 years ago

you read #196 ? anyway, about E, i sugest instead of blinking aoe create a "portal" that can be entered by allays to also go in to location. that remove trolling potential of item. portal can be only one way or both ways. it depends

Haganeko commented 7 years ago

Jump dagger, Throw dagger are things. Cross them out?

Wujekklawy commented 7 years ago

1) Blink Hammer

Recipe, blink dagger plus basher (or abbysal blade if you want)

Ability, after blinking stun enemy around for x second (0,75s should be ok with radius 350, with abbysal in recepe ofc should be more powerful)

2) Arcane dagger

Ability, after blinking next ability used have shorter cooldown and needs less mana if it was casted in x seconds of blink.

3) Flame dagger. [someone took knife to a flamethrower fight]

Ability, after blink put in flames path traveled, deal damage per second (damage dealing similar to meatball)

4) Acid dagger. [Maybe look like cheese but i bet it not taste like one]

Ability, after blink evry enemy unit that was on path is poisoned, poison deal dmg over time and resources armor.

5) Frozen dagger. [be careful, it's cold]

Ability, after blinking create ice path on traveled path(?) (work like invoker ice path but this version is long and narrow instead of short and wide)

6) Earth Dagger. [yep, still elemental family,youngest child but hit like a grandpa]

Ability, after blink create wall on path, enemies hited by wall are stunned (work like es wall)

7) Heel Dagger [Worst nightmare of Achilles]

Recipe, dagger plus medalion or his upgrade.

Ability, after blinking aply debuff on caster and surrounding enemies.(debuff of medaliin or his update, or creative variation)

8) Time dagger

Ability, if targeted hero work like glimpse, if not work normally

9) Blink Shield

Recipe, blink dagger plus vanguard (could be also other shields)

Ability, after blinking create shield around hero that block all damage,lasts 7 seconds or until destroy, hp of shield is 5% of wielder hp, have no reductions.

Vafnar commented 7 years ago

SOME MORE! Shield Dagger: On blink deal a small AoE of damage and gain that damage as a Shield that decays over 10 seconds

Illusion Dagger: After blink, across the path that was blinked from, created an illusion every 100 units.

Dagger of Blight: Double range, on blink get -34% armour and spell resistance

Dagger of Fright: On blink, walk in a random carnal direction for 2 seconds, 2/3 cooldown of normal dagger

Reverse reggaD: Instead of blinking, teleport to where you were 5 seconds ago

Dagger of Smite: Cast a lightning bolt where you blink to, and teleport back to your original position after 3 seconds, when teleporting cast lightning bolt on all heroes within 300 units of both places.

Haganeko commented 7 years ago

For Wu's: 1 is pretty scary. Interesting for interrupting channels, but I would hesitate to make it more than a ministun 2 is okay, I guess. Gotta be careful with CDR though. 3 and 4 are similar. 5 and 6 may be too strong as CC. Will need to be careful if we want this. 9 is... eh. I would like it better if the shield HP was fixed. The ones I didn't mention are ok For Vafnar's update: Illusion dagger sounds like PL cancer. I don't like it. Fright sounds like bad design, with the randomness. Dagger of Smite is also weird, in that it's more of a nuke item than a positioning one, and the 3s stay is also quite confusing. I like the other two.