TL;DR: A system where loot is distributed based on how much damage you did to a chest that spawns after the boss died.
For some bosses a teamfight may follow, or the loot could be destroyed. This is suppose to be a way for bosses to drop and distribute loot. instead of the loot dropping on the ground leaving it for free rain amongst those that are there, why not have a chest drop that you have 10 seconds to kill, depending on the damage dealt different items will be sent into your stash.
For example if you deal 10K damage on a chest that has 10M health, you get the items that are commonly dropped, but if you deal 3M damage on the same chest you get the Rarely dropped items.
TL;DR: A system where loot is distributed based on how much damage you did to a chest that spawns after the boss died.
For some bosses a teamfight may follow, or the loot could be destroyed. This is suppose to be a way for bosses to drop and distribute loot. instead of the loot dropping on the ground leaving it for free rain amongst those that are there, why not have a chest drop that you have 10 seconds to kill, depending on the damage dealt different items will be sent into your stash. For example if you deal 10K damage on a chest that has 10M health, you get the items that are commonly dropped, but if you deal 3M damage on the same chest you get the Rarely dropped items.